1.12 Cooking Update
New Item System
The reason for the necessary wipe in this update was due to the complete overhaul of the item system. This new system allows our items to have unique properties while they are in the inventory. It enables dynamic foods, which are included in this update, and paves the way for exciting future additions such as weapon attachments, paints for placeables, and battery-powered turrets. Additionally, this update should eliminate most duplication issues, as every item now has a unique ID that tracks its origin.
New Cooking System:
Meals now require a category of item rather than something specific
The Cooking Book contains a list of craftable items and essential recipes
Some hidden recipes are learnable only by studying a Cooking Recipe
If an ingredient imparts an effect or buff, it is transferred to the finished dish. Note: A dish can only hold one effect or buff at a time
Consumption of another food with the same status effect is restricted until the current one expires
Foods that provide more than 35 Energy initiate a cooldown period before subsequent consumption. This cooldown duration is proportional to the food's energy content, with an indicator displayed on the bottom left of your screen
New Items:
12 new plant items and seeds to grow them
30 new dishes with various
Binocular
Sawed-off Shotgun
Lumberjack Hat
Heavy Combat Helmet
Laser Rifle
Guide Book with all new in-game tutorials
New Challenge Island:
A new island, located south of the map and featuring a boss NPC, has been added. Defeating this boss provides an opportunity to obtain the Heavy Combat Helmet.
Bug Fixes:
Resolved an issue preventing the "comeback achievement" from being attained
Addressed the Greenhouse plant bug: Previously, when placing two different plant species in the greenhouse and harvesting when ready, the system would return only one type of plant.
Added a maximum value of 100 000 MK cap for the Weather Machine
Fixed a delay issue where solar panels with batteries took an extended time to establish an electrical connection
Official servers can no longer be accessed via direct IP connection
Eliminated duplicate entries of official servers in the server browser
All trees placed in Heisala can now be chopped down without triggering safe zone turrets
A bug causing hats and cosmetics to disappear upon login has been fixed
An issue where the mouse would lose focus when opening the inventory, requiring an extra click to interact with items, has been resolved
A bug where long pressing to sell all would not work has been fixed
A bug where placing a boat between land and another boat in water would cause the boat to jump and glitch into the ground, allowing it to be used on land, has been resolved
Fixed an issue allowing players to wear hats without completing the compendium
Server Name Display on the main menu: Limited to 20 characters with "..." to prevent overflow
Addressed an issue where servers would disappear from the server browser but remain playable
Fixed a bug where containers attached to walls would disappear during house upgrades
Fixed bugs in the dice game
Other Changes:
Enhanced the points of interest in the new islands with additional models and world-building
Food energy values have been completely rebalanced to align with the new cooking system
Introduced a Cooking Compendium
News posts can now be accessed from the main menu
Additional NPCs have been added to the map
Implemented general settings for toggling OneFrameThreadLag
Limited the number of player-placed fires to 8 per player
Improved AI prediction of player movements and targeting accuracy
Introduced a new quest to purchase turret kits from the plant vendor upon completing the plant compendium
New tutorial windows have been implemented to clarify the game's mechanics
The character creation process has been reworked to display your Steam items
Hovering the mouse over player vendors now displays the number of listings
A warning window has been added to the disconnect button when in Combat
Right-clicking an item within a container or player inventory now drops it to the ground
Walking footsteps sounds can now be adjusted in Sound settings
The respawn time for NPCs has been increased
AI sight has been expanded
Ammo Management: Ammo now fills available space efficiently, with a selling rate adjusted to 20 mk per ammo
Model Updates: Enhanced models for workbench, water pump, fireplace, sofa, modular cabinet, vendors, and team gate
Weather machines in the map that generate Mk
Doubled the amount of weapon and legendary loot in Krokon, Skabban, Kupmo, & Jumo points of interest
Introduced more rare minerals to Repouuro Cave
Increased the amount of ores provided by nodes by 25%
Increased the base price of ores and ingots by 20%
Grenades now require line of sight to apply full damage to placeables